A uniform surface brightness circular source.  
 More...
#include <source.h>
A uniform surface brightness circular source. 
 
◆ SourcePoint()
  
  
      
        
          | SourcePoint::SourcePoint  | 
          ( | 
          Point_2d |           position,  | 
         
        
           | 
           | 
          PosType |           z,  | 
         
        
           | 
           | 
          PosType |           magnitude,  | 
         
        
           | 
           | 
          PosType |           radius_in_radians,  | 
         
        
           | 
           | 
          double |           SBlimit,  | 
         
        
           | 
           | 
          Band |           band ) | 
         
       
   | 
  
inline   | 
  
 
- Parameters
 - 
  
    | position | postion on the sky in radians   | 
    | z | redshift of source   | 
    | magnitude | unlensed brightness   | 
    | radius_in_radians | radius of source in radians   | 
    | SBlimit | minimum surface brightness limit   | 
    | band | radius of source in radians  | 
  
   
 
 
◆ assignParams()
◆ printSource()
  
  
      
        
          | void SourcePoint::printSource  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
◆ SurfaceBrightness()
  
  
      
        
          | virtual PosType SourcePoint::SurfaceBrightness  | 
          ( | 
          const PosType * |           y | ) | 
           const | 
         
       
   | 
  
inlinevirtual   | 
  
 
Surface brightness of source in grid coordinates not source centered coordinates.
The units shuld be ergs / s / Hz / cm^2 
Implements Source.
 
 
The documentation for this class was generated from the following file: