A uniform surface brightness circular source.
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#include <source.h>
A uniform surface brightness circular source.
◆ SourcePoint()
SourcePoint::SourcePoint |
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Point_2d | position, |
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PosType | z, |
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PosType | magnitude, |
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PosType | radius_in_radians, |
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double | SBlimit, |
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Band | band ) |
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inline |
- Parameters
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position | postion on the sky in radians |
z | redshift of source |
magnitude | unlensed brightness |
radius_in_radians | radius of source in radians |
SBlimit | minimum surface brightness limit |
band | radius of source in radians |
◆ assignParams()
◆ printSource()
void SourcePoint::printSource |
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inlinevirtual |
◆ SurfaceBrightness()
virtual PosType SourcePoint::SurfaceBrightness |
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const PosType * | y | ) |
const |
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inlinevirtual |
Surface brightness of source in grid coordinates not source centered coordinates.
The units shuld be ergs / s / Hz / cm^2
Implements Source.
The documentation for this class was generated from the following file: