GLAMERDOC++
Gravitational Lensing Code Library
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A uniform surface brightness circular source. More...
#include <source.h>
Inherits SourceColored.
Public Member Functions | |
SourcePoint (Point_2d position, PosType z, PosType magnitude, PosType radius_in_radians, double SBlimit, PosType zero_point) | |
virtual PosType | SurfaceBrightness (const PosType *y) const |
void | printSource () |
void | assignParams (InputParams ¶ms) |
void | rotate (PosType t) |
A uniform surface brightness circular source.
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inline |
position | postion on the sky in radians |
z | redshift of source |
magnitude | unlensed brightness |
radius_in_radians | radius of source in radians |
SBlimit | minimum surface brightness limit |
zero_point | radius of source in radians |
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inlinevirtual |
Surface brightness of source in grid coordinates not source centered coordinates.
The units shuld be ergs / s / Hz / cm^2
Implements Source.