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GLAMERDOC++
Gravitational Lensing Code Library
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A uniform surface brightness circular source. More...
#include <source.h>
Inherits SourceColored.
Public Member Functions | |
| SourcePoint (Point_2d position, PosType z, PosType magnitude, PosType radius_in_radians, double SBlimit, Band band) | |
| virtual PosType | SurfaceBrightness (const PosType *y) const |
| void | printSource () |
| void | assignParams (InputParams ¶ms) |
| void | rotate (PosType t) |
A uniform surface brightness circular source.
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inline |
| position | postion on the sky in radians |
| z | redshift of source |
| magnitude | unlensed brightness |
| radius_in_radians | radius of source in radians |
| SBlimit | minimum surface brightness limit |
| band | radius of source in radians |
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inlinevirtual |
Surface brightness of source in grid coordinates not source centered coordinates.
The units shuld be ergs / s / Hz / cm^2
Implements Source.
1.8.18