GLAMERDOC++
Gravitational Lensing Code Library
SourceUniform Member List

This is the complete list of members for SourceUniform, including all inherited members.

assignParams(InputParams &params) (defined in SourceUniform)SourceUniformvirtual
changeFilter(std::string filter_in, std::string filter_out, std::string sed)Source
flux_to_mag(double flux) const (defined in Source)Sourceinlineprotected
getID() const (defined in Source)Sourceinline
getMagZeroPoint() (defined in Source)Sourceinline
getRadius() constSourceinline
getSBlimit()Sourceinline
getSBlimit_magarcsec()Sourceinline
getTheta() constSourceinline
getTheta(PosType *x) constSourceinline
getTheta(Point_2d &x) constSourceinline
getTotalFlux() const (defined in SourceUniform)SourceUniforminlinevirtual
getx(Source &source) (defined in Source)Sourceinlinestatic
getZ() constSourceinline
id (defined in Source)Sourceprotected
integrateFilter(std::vector< PosType > wavel_fil, std::vector< PosType > fil)Source
integrateFilterSED(std::vector< PosType > wavel_fil, std::vector< PosType > fil, std::vector< PosType > wavel_sed, std::vector< PosType > sed)Source
mag_zero_point (defined in Source)Sourceprotected
operator=(const Source &s) (defined in Source)Sourceinline
printSource() (defined in SourceUniform)SourceUniformvirtual
sb_limit (defined in Source)Sourceprotected
SBlimit_magarcsec(double limit)Sourceinline
setID(long i) (defined in Source)Sourceinline
setMagZeroPoint(float zeropoint) (defined in Source)Sourceinline
setRadius(PosType my_radius)Sourceinline
setSBlimit(float limit)Sourceinline
setTheta(PosType *xx)Sourceinline
setTheta(PosType my_x, PosType my_y) (defined in Source)Sourceinline
setTheta(const Point_2d &p) (defined in Source)Sourceinline
setZ(PosType my_z) (defined in Source)Sourceinline
Source(PosType r, Point_2d x, PosType z, PosType SBlimit, PosType zero_point)Sourceinline
Source(const Source &s) (defined in Source)Sourceinline
source_rSourceprotected
source_xSourceprotected
SourceUniform(Point_2d position, PosType z, PosType radius_in_radians)SourceUniform
SurfaceBrightness(const PosType *y) constSourceUniformvirtual
TEST_surface_brightness(double res, int N)Sourceinline
zsourceSourceprotected
~Source() (defined in Source)Sourcevirtual
~SourceUniform() (defined in SourceUniform)SourceUniform