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GLAMERDOC++
Gravitational Lensing Code Library
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This is the complete list of members for TreeSimpleVec< T, D >, including all inherited members.
| _BuildTree(IndexType nparticles, IndexType *tmp_index) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| _NearestNeighbors(D *ray, int Nneighbors, unsigned long *neighbors, D *rneighbors) | TreeSimpleVec< T, D > | protected |
| _PointsWithin(D *ray, float *rmax, std::list< unsigned long > &neighborkist) | TreeSimpleVec< T, D > | protected |
| atLeaf() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | inlineprotected |
| attachChildToCurrent(IndexType *branch_index, IndexType nparticles, D boundary_p1[], D boundary_p2[], int child) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| attachChildToCurrent(BranchV &data, int child) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| atTop() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| BuildTree() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| current (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| cutbox(const D *center, D *p1, D *p2, float rmax) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| freeTree() | TreeSimpleVec< T, D > | protected |
| get_index() const | TreeSimpleVec< T, D > | inline |
| getCurrent(IndexType *branch_index, IndexType *nparticles) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| getNbranches() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| inbox(const D *center, D *p1, D *p2) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | inlineprotected |
| incell (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| incell2 (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| index (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| isEmpty() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| median_cut (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| moveToChild(int child) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| moveTop() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| moveUp() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| Nbranches | TreeSimpleVec< T, D > | protected |
| Nbucket (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| Ndimensions | TreeSimpleVec< T, D > | protected |
| NearestNeighbor(D *ray, D &radius, IndexType &neighbor) | TreeSimpleVec< T, D > | |
| NearestNeighbors(D *ray, int Nneighbors, std::vector< D > &radii, std::vector< IndexType > &neighbors) | TreeSimpleVec< T, D > | |
| noChild() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| Nparticles (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| offEnd() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| points (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| PointsWithinCircle(D center[2], float radius, std::list< unsigned long > &neighborkist) | TreeSimpleVec< T, D > | |
| PointsWithinEllipse(D center[2], float a_max, float a_min, float posangle, std::list< unsigned long > &neighborkist) | TreeSimpleVec< T, D > | |
| pop(IndexType index_of_point) | TreeSimpleVec< T, D > | inline |
| position (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| print() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | inline |
| realray (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| top_ptr (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| TreeSimpleVec(T *xpt, IndexType Npoints, int bucket=5, int dimensions=2, bool median=true, D *(*Mypos)(T &)=[](T &in){return in.x;}) | TreeSimpleVec< T, D > | inline |
| TreeWalkStep(bool allowDescent) (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| workspace (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | protected |
| ~TreeSimpleVec() (defined in TreeSimpleVec< T, D >) | TreeSimpleVec< T, D > | inlinevirtual |