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GLAMERDOC++
Gravitational Lensing Code Library
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Class for representing points or vectors in 3 dimensions. Not that the dereferencing operator is overridden. More...
#include <point.h>
Public Member Functions | |
| Point_3d (T xx, T yy, T zz) | |
| Point_3d (const Point_3d &p) | |
| Point_3d & | operator= (const Point_3d &p) |
| Point_3d | operator+ (const Point_3d &p) const |
| Point_3d | operator- (const Point_3d &p) const |
| Point_3d & | operator+= (const Point_3d &p) |
| Point_3d & | operator-= (const Point_3d &p) |
| Point_3d & | operator/= (T value) |
| Point_3d | operator/ (T value) const |
| Point_3d & | operator*= (T value) |
| Point_3d | operator* (PosType value) const |
| T | operator* (const Point_3d &p) const |
| scalar product | |
| Point_3d< T > | operator^ (const Point_3d< T > &p) const |
| outer product | |
| T | length () const |
| length | |
| T | length_sqr () const |
| void | rotate (T theta, T phi) |
| a rotation theta around the z-axis followed by a rotation phi around the y-axis | |
| void | unitize () |
| rescale to make a unit length vector | |
| Point_3d< T > | unit () const |
| Point_3d< T > | unitPhi () |
| returns the unit vector in the direction of the right handed spherical coordinate Phi | |
| Point_3d< T > | unitTheta () |
| T * | data () |
| T & | operator[] (size_t i) |
| const T & | operator[] (size_t i) const |
Public Attributes | |
| T | x [3] |
Class for representing points or vectors in 3 dimensions. Not that the dereferencing operator is overridden.
returns the unit vector in the direction of the right handed spherical coordinate Theta, Theta= pi/2 is the north pole and Theta=0 is the equater (z=0).